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Creating Game Characters with ZBrush and TopoGun

Dodał: ariuszek 14 Grudzień 2011 23:52


Creating Game Characters with ZBrush and TopoGun

Creating Game Characters with ZBrush and TopoGun

English | .flv 1068 Kbps | 1280 x 720 15fps | Mp3 96 kbps | 2 hr 53 min | +Exercise files | 1.34 GB
Genre: eLearning

In this course we're going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model.
Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color.
But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution.
TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology.
In addition, it will allow us to project all of the mesh's detail onto maps.
In this way we can use a lower resolution version of the model, while it still appears very detailed.
We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references.
We'll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes.
We'll look at several of the tools available and how we can manipulate and change topology once it's been created.
Once the topology is done, we'll create UVs for the new pieces and then generate maps for the detail and color information.


Creating Game Characters with ZBrush and TopoGun

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